A Realistically Weightless Colored Sorting Mod at Fallout 4 Nexus. NEW: From v. 1. 1, ARWCSM is compatible with DEF_HUD's 'Component tags' module (see below). Introduction. ARWCSM uses DEF_INV resources to display around 5. They are sorted by 6. Weapons and Armors are not sorted for now. An upgrade will come soon so in the meantime, you should use the excellent. Better Armor and Weapon naming and sorting, which displays | the | mods | attached | like | that and sorts these items well. ARWCSM uses 1. 6 tabs separating the items for a faster access thank to shorter lists. With the other mods of an ensemble of three, it brings Colored icons to the inventory lists in the Pipboy/Barter/Container/Workbench screens. ARWCSM should be used in conjunction with the two other mods of the set. It is expressively made for a Color Pipboy. ![]() ![]() Video Games Questions including "If playing a game of '21' using 2 pointers and 3 pointers do you go back to 11 points if you have 19 and make a 3 pointer" and "Does. Even more » Account Options. Sign in; Search settings. It intends to make it finer to watch by diminishing the Contrast between the white Fonts/Icons/Animations and the black Background whenthe monochrome setting is removed in order to display a Color World Map (main reason). The other mods: Gold Kit for Color Pipboy - anti- Black& White Screen- The main one. It provides Colors to Icons/Animations and some Fonts for all Pipboy screens and colors the icons in the Barter/Container/Workbench windows. From v. 1. 1, GKCP removes the monochrome layer (green) of the Pipboy automatically, making it ready to display colors. Zoom- Out Extended for World Map and Local Map. ![]() Allows to zoom- out fully on the World/Local Maps and deals with the on- map color of those two screens. When one removes the monochrome display, the Power Armor Pipboy screens (World Map, inventory..) become too bright. You'll probably need to change (or add) these lines in Fallout. Custom. ini: Chapters [] are essential: The default are respectively 3 and 1: [display]f. Добро пожаловать на Игротоп! Игротоп - это независимый социальный проект для геймеров. Pipboy. Screen. Emit. Intensity. PA=1f. Pipboy. Screen. Diffuse. Intensity. PA=0. 1. I have also seen: 1. As GKCP v. 1. 1 provides an automatic removal of the monochrome display of the Pipboy, making it ready to display colors, what follows is less relevant. DESCRIPTIONThis mod deals with Item tagging and sorting. It is integrated with DEF_INV by Neanka which provides icon tags instead of [word] tags in the inventory lists + configurable through modding sub- category Tabs to sort the items in more categories. The lists are shorter and the items are sorted more specifically. For example the Ammo Tab is inside the Weapons screen with the Grenades Tab (no need to clic 3x. Ammo Tab and back in the Weapons Tab). Food/Drink/Chem also have specific tabs as well as some sets of wearables and things in Aid, Misc and Junk (see below for details) and (screenshots). So DEF_INV is required. There are 1. 6 Tabs to sort items in sub- categories inside main game tabs and there are 6. The tags are colored by the core mod Gold Kit for Color Pipboy which provides for some coloring of the inventory screens. It is named .. Weightless.. Weapons and Wearables even with the most weightless install. That is the only way I found to play this game without sinking into maniacal routines repeated to abrutissement. The game leads you to carry stuff and the management tools the interface provides are made for a simplistic console eight buttons controller. For that kind of game with long lists, this is an exécrable interface. In other words, the less one deals with the inventory, the better. Spoiler. I remember a good game in the early 9. Ultima 7 which inventory was much much better then this one. It was running on a PC XT with 6. Kb of mem! and a 2. Mb HHD. And still.. The backpack was like a Windows window where the items were present as icons you could sort automatically or place at will (even one over the other). You could place Pouches in the Backpack where you could put items totaly separated from other items and important also, the items you were wearing were in a different screen with your full image showing the Armor and Weapons you were wearing. When you changed gear you portrait would displayed it specifically. Imagine we don't have even that rather common feature with FO4!! So, there was no mixing of everything in a bloated inventory as separation should be one of the main aim of a good one. Bethesda is forcing our brain to process all the items including those we don't intend to depart from, EVERY single time we barter or use a container! The sorriness is not only that it is intrinsically silly, but also that Bethesda is forcing it on the PC gamers for the probable reason that they don't want to pay a programmer to make a specific interface for computers (because I don't believe they are lame so it must be because of the bottom line(in the two columns accountancy papers)). They do the same with us (PC and console players) as they do with items, they put everyone in the same basket! Again, it reduces costs.. So, the name is because Weightless is the only way I see to play this game. Even with the weightless option, the management of the inventory is still a heavy duty. Although, when starting a new game, players should probably use the Vanilla install. For a time, it is OK and even better, I think. But when you start killing people with much loot, you must make some space for it. Weightless Junk is one of the possibilities, although it is bound to change the way you play because there are then no more insentives to manage the Building Material transport routine, using settlers to move Materials around. So, matter of choice. You may prefer to make other items weightless first in order to enjoy what Beth have concocted with that new feature. A bit of Details: The Vanilla version's weights: No Weight: Pass. Cards/Syringer Ammo (as other ammo)/some Aid (Med- X/Rad- X/Rad. Away/Skeeto). 1/2 Weight : Chems/Drinks/Quest/Unique/Bio Food/Overdue Books (items with a weight of 0. Vanilla Weights: Weapons/Armor/All Wearables/Food/Misc/Junk. The Weightless version: Everything is Weightless except for All Weapons, all Armors, all Clothes and Headwears.- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Around 7. Quest/Unique/Rare items misplaced in Vanilla have been sorted properly, generaly moved from Junk to Misc and made unscrappable. Some items are tagged as Valuable and left in Junk, they are a bit less common then other Junk but more common then Rare (for what I can see). I corrected a few mistakes like the Aluminium Tray and Oil Can were giving Steel in stead of Aluminium.. The Burnt and Ruined items like books, magazines.. Junk now. The non- trashy ones are in Misc.- Some names have been standardized (e. Bo. S items and other things, part of sets or series).- When I saw inconsistencies, it fixed them. See details in "spoiler" tab in Versions. The Tabs: Grenades / Mines. Ammo. Armors (not real armor) / Outfit / Clothing. Dog / Super- Mutant. Hats / Helmets / Masks. Food. Drink. Chem. Quests / Quest. JPKeys / Pass. Cards / Pass. Notes / Passwords. Magazines / Notes. Holotapes / Games. Cooking / Crafting. Prewar / Loot. Materials / Paper / Bones. Scrap / Scrap. Glass / Tools. The Tags: There are 6. INSTALLATIONAUTOUse NMM or Mod Organizer (if you want to use and test: Mod Organizer 2 alpha x). The other Neanka's mod DEF_HUD is very good too (same adress, same fomod). There are good customized HUDs easy to install too. Spoiler. My own DEF_HUD HUD (1. Optional files section of the Files tab in GKCP. It is a discret Pleasant UI type with two main differences: - the crosshair is hidden unless you draw a weapon.- the compass is placed over the Health bar not under (down/left) and it is a bit bigger.- The fields are spread on the fringes of the screen. Except for the 'grenade' warning or the dialogues, the containers and some other things..- The enemy health bar with info is placed middle/up but not too much. The HUD is fully configurable when you drag HUDMenu. Set. swf in flashplayer_2. Both files are installed in ..\Data\interface\. Every field of the HUD is on the screen. Just point at one and use R to switch between info and settings. Drag& drop or use the arrows to placing the fields and use the scroll with Shift or Ctrl to resize. Good to know: It is not necessary to exit and relaunch the game to load a new configuration. Just open the Pipboy and exit it (I think it's that) after the changes have been saved. The following HUDs are for 1. Commonwealth Commonsense - DEF_HUD Preset by kirkonacidergonomic HUD - Preset for DEF_HUD by aselnor. Game. Save Manager: Page not found (4. We're rounding up the usual suspects as we speak. Possible reasons for this are as follows: You've typed the URL incorrectly. 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November 2017
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